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Victory at the Dirt Palace's Lear on the Air
Alexis Soloski
The Village Voice
May 2, 2008
Funny, physically fluent, stylized trip to the 'PROM'
Howard Shapiro
Philadelphia Inquirer
May 3, 2008
PROM: BEST STAGE PRODUCTION
Dylan Hicks
Minneapolis City Pages
June 1, 2008
SPACE CAMP
by David Anthony Fox
Philadelphia City Paper
June 10, 2008
A NEW DON
J. Cooper Robb
Philadelphia Weekly
June 10, 2008
Children's Theatre Collaboration is a 'Prom' Worth Remembering
Lisa Brock
Minneapolis Star Tribune
June 10, 2008
BATCH IS A SPECTACULAR HEAD-SCRATCHER
3/25/2007 Sherry Deatrick
Louisville Eccentric Observer
June 10, 2008
PLAY PRESENTS PROM AS RITE OF PASSAGE
DOMINIC P. PAPATOLA
St. Paul Pioneer Press
June 10, 2008
AN ASTONISHING DISPLAY OF THE POSSIBILITIES OF THEATRE
J. Cooper Robb
The Philadelphia Weekly
June 10, 2008
PLANETARY ENZYME BLUES
By J. Cooper Robb
Philadelphia Weekly
June 10, 2008
BATCH IS WILD, SENSORY, EROTIC EXPERIENCE
Judith Egerton, Courier-Journal Critic
The Courier-Journal, Louisville, KY
June 10, 2008
ACTIONS AND CONSEQUENCES IN CYBERSPACE
Jim Rutter
Broad Street Review
September 10, 2009
 
ACTIONS AND CONSEQUENCES IN CYBERSPACE
Jim Rutter
Broad Street Review
September 10, 2009
“A man’s character is his fate,” the Greekphilosopher Heraclitus observed. Twenty-fivehundred years later, director Whit MacLaughlinuses the Internet to bring this idea to fruition in Fatebook: Avoiding Catastrophe One Party at a Time. MacLaughlin told me he wanted to investigate “what actually happens in cyberspace, what do you perceive and experience, and how, at the neuronal level, does your brain process finally meeting someone you’ve only known in online life?” To achieve these goals,

MacLaughlin and 15 young actors created online personae on Facebook, then developed and interacted with potential audience members in cyberspace to create a show that

seeks to “blow open the discursive paradigm of theatre.”

Indeed, when I first walked through the giant metal door into the converted warehouse that houses Fatebook, I encountered a large screen, where a real-time video of a cherub-faced young blonde (Emily Letts) looked down on me and announced, “Fatebook is an archive that holds all knowledge,” a place “in which you might find your fate.” Then Letts lays out the rules: Pick a character (from the

15), follow them and “pay attention to what they do, don’t neglect the corners of where they take you, and look for me, because I just may be fucking with you.”

And up the stairs I went, into Matt Saunders’s interlocking labyrinth of stages, where in each room stood one of the characters in front of a large “Facebook-styled” banner, each waiting for illumination from Drew Billiau’s potent

lighting and Jorge Cousineau’s ADHD-TV videos and multimedia.

15 mini-stories, intersected over the next 15 minutes, each character’s mini-story is played out in videos projected onto a series of screens—in effect, a universe held together by the intersections of 12 lives and the three fates that push them inexorably toward their destiny.

Moving from room to room— as I voyeuristically trailed along behind them— each grappled with choices that stemmed from the choices and relationships they’d already made:

Should I quit law school? Can I get a gun? How can I get over my dead fiancée? And where’s the next party?

About half the characters comprise the central storyline: a murder mystery that blends together themes of vengeance, love, ambition, loss. MacLaughlin fleshes out the background

with the assistance of orthogonal individuals, who mirror real life by providing the compelling (if distracting) color of unrelated and inconsequential characters.

Like Macbeth’s witches, the three fates— Kate Brennan, Cindy Spitko and Anne MacGillivray Wilson—appear everywhere to serve drinks, peer out from the reflection in a glass display case, and float in and out of the stories with light caresses that lead to a bloody nose, unrequited love, and a bullet’s path.

A misleading hostess Like these young men and women hemmed

in on all sides by fate, once I bought in, I found myself locked into MacLaughlin’s theatrical netherworld of consequence. The entire sequence of action repeats five times, enabling everyone in the audience to pick out and follow as many as five characters, the better to piece together the entire story. Letts reappears to punctuate these intervals with commentary and advice

(some useless, so beware)— and like a drug-dealer, dangles little clues by which to enter a portal that offers ever more potent highs of theatrical experience.

MacLaughlin had each member of his cast create online personae through reams of status updates, videos and even songs— possibly theater’s most intensive pre-production

process since the first Bayreuth staging of Wagner’s Ring Cycle. But he employed little of this Facebook world in the

actual production. Instead, he ultimately produced

another production in a series of recent Philadelphia plays purportedly about the Internet (User 927, Dark Play), but

which fail to find any drama that actually occurs

in cyberspace. I know I’ve never experienced the richness of Fatebook in cyberspace.

But who cares whether MacLaughlin achieved his goals? After the second run-through, I felt entranced and completely seduced—not so much transformed by the production as awakened to a heightened sense of theatrical reality. Fatebook became a place where Fate performs one-hand pushups against the wall of a funeral home, anticipating the next thread she’ll cut short, and ensnaring her audience in a web that gave me one of the most unique and immersive theatrical productions I’ve ever experienced.

 
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